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Diablo V news

Every Diablo V announcement, panel statement and reveal, filed with its trust state and primary source on the day it happened.

News Dev statement

"Community involvement, as early as possible"

In a BlizzCon group interview with Kotaku, John Mueller said Joe Shely had written "community involvement, as early as possible" down as a pillar for the team at the start of development.

3 min read
News Dev statement

The first Diablo V cinematics have been shot

Neil David Carter, cinematics director for the Diablo series, posted "First shoot #Diablo5" on 14 October. It is the first sign of production since the reveal - and says nothing about the story.

3 min read
News Dev statement

Diablo IV keeps its seasons after Diablo V launches

Diablo IV game director Brent Gibson says seasons will continue after Diablo V comes out, for as long as players keep showing up - the way Diablo II and III are still supported.

2 min read
News Dev statement

In Diablo V, cleared ground does not stay cleared

Joe Shely calls the caravan "a point of light moving through the land" - areas it leaves stay empty and can become dangerous again. Jennifer Hepler says the team is thinking a lot about what comes after the campaign.

3 min read
News Dev statement

Diablo's victory will not stay off-screen

Joe Shely and Jennifer Hepler say the game will show how Diablo took Sanctuary, and that the story starts when the Heir walks out of Diablo's Terror Realm alive.

3 min read
News Dev statement

Diablo V will not scale monsters the way Diablo IV does

Game director Joe Shely says Diablo V will take "a somewhat different approach" to monster level scaling, and that the game will lean on planning your build over moment-to-moment execution.

4 min read